Search Results for

    Show / Hide Table of Contents

    Class BuildConfig

    Wrapper of BuildPlayerOptions with improved build path configuration.

    Inheritance
    Object
    BuildConfig
    Namespace: OVGames.HelloBidirectionnal.Editor
    Assembly: Assembly-CSharp-Editor.dll
    Syntax
    public sealed class BuildConfig

    Properties

    AfterBuild

    Gets or sets the Action to execute after BuildPlayer(BuildPlayerOptions) with the BuildReport.

    Declaration
    public Action<BuildReport> AfterBuild { get; set; }
    Property Value
    Type Description
    Action<BuildReport>

    the Action to execute after build.

    DirectoryPath

    Gets or sets the location of the build directory, relative to the project root directory.

    Declaration
    public string DirectoryPath { get; set; }
    Property Value
    Type Description
    String

    The location of the build directory.

    Options

    Gets or sets the options for BuildPlayer(BuildPlayerOptions).

    Declaration
    public BuildPlayerOptions Options { get; set; }
    Property Value
    Type Description
    BuildPlayerOptions
    Remarks

    locationPathName is automatically set to DirectoryPath + RelativeFilePath.

    RelativeFilePath

    Gets or set the location of the application to build, relative to DirectoryPath.

    Declaration
    public string RelativeFilePath { get; set; }
    Property Value
    Type Description
    String

    The location of the application to build, relative to DirectoryPath.

    In This Article
    • Properties
      • AfterBuild
      • DirectoryPath
      • Options
      • RelativeFilePath
    Back to top Hello Bidirectionnal Unity Game documentation